This project is a 2D Mario-inspired sidescroller with unique mechanics that challenge players to

navigate and adapt to different environments. A standout feature is the sailing mechanic, which

lets players control their descent by holding the space bar, enabling precise aerial movements.

Additionally, ice physics introduces slippery surfaces, requiring players to adjust to reduced

traction and longer stopping distances, adding depth and complexity to the gameplay. You win

by navigating the course by avoiding falling or hitting a spike object.

The game features two levels, each with distinct objectives. The first level introduces players to

the core mechanics and helps them familiarize themselves with the controls and physics. The

second level increases the difficulty, combining these mechanics in more creative and

demanding ways to test players’ skills and adaptability.



by Leif

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